☕️ LatteArtXR (2025)
Media: Unity, Meta Quest 3
About Project | Everyone dreams of pouring the perfect latte art, but the learning curve can feel way too steep to become that barista. Now, with your VR headset, you can practice with virtual milk, build real muscle memory, and train anytime, anywhere. Not only will you learn beautiful patterns, you’ll earn adorable rewards along the way. Mess up freely. Train boldly. And get ready to become a proud barista in the near future!
This project and demo were submitted to the Meta Horizon Start Developer Competition 2025
My Contribution | Joined the team as a Designer, contributing across UX/UI, 3D optimization, and interactive feature design. 🤎 Optimized 3D models to improve runtime efficiency and visual consistency. 🤎 Designed UX/UI flows aligning usability with the intended cozy café experience. 🤎 Created UI and video assets, including per-pattern tutorial animations and a scoring panel. 🤎 Built an interactive pattern selector to streamline pattern selection and enhance enjoyment.
User flow chart - FigJam Board
User flow with 3d model
🏆 Achievement ⭐️
🥇Won the First Prize in the Mixed and Virtual Reality, SensAI Hackathon Barcelona
🚶🏻♀️M6VE-AYA (2025) - Prototype of Walking Rehabilitation Test
Media: Unity, Pico Neo 3
FocusWalk is designed to minimize motion sickness during in-place walking. Users are encouraged to focus on tracking their steps and achieving their personal goals. Playful features such as a color picker and animated speed indicators are being explored, designed to remain engaging while avoiding unnecessary distraction.
ImmersiveWalk aims to recreate the sensation of real walking. In the traditional test, participants walk back and forth along a hallway at least 100 feet in length. To reproduce this setup, I created a virtual infinite hallway in VR. In real settings, turning around cones can interrupt rhythm and slightly shorten the total distance. In the virtual environment, there are no physical barriers, so users are expected to walk farther and maintain a steadier pace.
Landing Page
Learn More About the Project
User Input Save and Load
Focus Walk Space
Color picker for speed indicator display
HoneyBee Speed Indicator
Immersive Walk Space
Infinite Hallway Ideation in Unity Scene
🏆 Achievement ⭐️
Presented at the IVRHA 2026 Conference
Transposing the Six-Minute Walk Test into Virtual Reality, to Preserve Clinical Reliability and Enhance Engagement in AYA Cancer Survivors
During the oral presentation
During the oral presentation
Audience
@Moffitt Cancer Center
✈️ AngioPilot (2025) - Prototype of a Vascular Catheterization Training Tool
Media: Xcode, Apple Vision Pro, Autodesk Maya, 3D Slicer
🏆 Achievement ⭐️
Selected as a scientific abstract presentation at the 111th Scientific Assembly and Annual Meeting of the Radiological Society of North America held in Chicago, Illinois. [Feature Update] Logitech Muse Pen–based control has been explored.
AngioPilot Dossier
[Visual Abstract] Simulation Training Tool for Radiology Residents
[Pre-Production Document]
[Poster Presentation] IDEO Boston May 7th, 2025
🌴 ARchipelago (2025)
Media: Unity, Xcode
This project focused on developing an Augmented Reality application to educate the public about the environmental challenges faced by tropical island. Despite contributing little to climate change, these communities are among the most affected by its consequences. The app allows users to scan image markers to reveal a 3D island model and place factors that influence the ecosystem.
For example, scanning a mangrove marker triggers an animation of mangroves growing and reducing tidal impact, visually demonstrating their protective role. Users can also access a mini-game to explore the effects of each factor, including sustainable planting techniques.
As the team’s Unity developer role, I implemented AR multi-image tracking, a drag-and-drop mini-game, interactive sliders and buttons, and hotspot-triggered animations in Unity. I also deployed the working prototype to iPhone, integrating immersive storytelling with real-time ecosystem visualization.
Wireframe Design
Physical Model Design
🌼 BloomWatch (Oct 4-5, 2025)
Media: Unity, Xcode
I participated as a solo developer in the NASA Space Apps Challenge 2025, where I built a mobile visual atlas app within 48 hours. I handled every step of the process, including planning, design, prototyping, presentation, and creating a 30sec long live demo video.
The project’s mission was to transform NASA’s satellite imagery of flower dynamics into data that is more accessible to a broader audience. I created a platform that helps users interpret raw data more intuitively by providing distilled insights and a smooth learning flow for selecting locations and species by their phenotype. I also added a playful AR experience to make exploration more engaging. [Link to Design Document]